Card Types
Fighter
The standard fighter type. Their primary purpose is to survive in the arena long enough to generate Fame.
- Played to the Arena
- Remains in play
- Credit Cost
- Fighter Rank
- Size
- Speed
- Earn fame and credits for surviving each turn
- Current Health / Max Health
- Damage Type Weaknesses
- Damage Type Resistances
- Sent to Medbay if KO'd (biological fighters only)
- Basic Attack
- 1 - 3 special abilities that have a Star power requirement
Fighter - Beast
Beasts represent all fighters that lack the stnadard bipedal body layout. Examples: Dogs, Flying Drones.
- Played to the Arena
- Remains in play
- Credit Cost
- Fighter Rank
- Size
- Speed
- Earn fame and credits for surviving each turn
- Current Health / Max Health
- Damage Type Weaknesses
- Damage Type Resistances
- Basic Attack
- 1 - 3 special abilities that have a Star power requirement
- Can't attach most Equipment Cards
- Can't pilot Vehicle Cards
- Can't attach most Sponsorship Cards
Crew
- Played to the HQ
- Remains in play
Sponsorship
- Remains in play
- No Credit cost
- Must meet the minimum Star Power requirement
- Attached to fighters in the Arena
- If the fighter is sent to the Scrapyard, the sponsorship is scrapped as well.
Stealth
- Instant
- Credit Cost
- No minimum Star Power requirement
- Disrupt opponents plans with traps and scandals
- Steal equipment
- Commandeer Vehicles
- Disable Opponent's Crew
- Steal Research
- Look at players hand
- Mill Player
- Force player to Draw / Discard
Tech - Equipment
- Played to the HQ
- Remains in play
- Attached to Fighters
Tech - Vehicle
- Played to the Arena
- Remains in play
- Credit Cost
- No Fighter Rank
- Size
- Speed
- Does not generate fame or credits
- Current Health / Max Health
- Damage Type Weaknesses
- Damage Type Resistances
- Basic Attack
- 1 - 3 special abilities that have a Star power requirement
- Can't attach Equipment Cards
- Can't attach Sponsorship Cards
- Piloted by medium sized fighters
- A pilot's abilities are replaced by the vehicle's actions
- If unoccupied, any team's fighters may pilot it
- Fighters may choose to target the vehicle or the pilot
- If the pilot takes damage, half of the initial damage is given to the vehicle
- If the Vehicle is destroyed, the pilot is KO'd
- If the pilot is KO'd, the vehilce becomes unoccupied.
Tech - Mutation
- Played to the HQ
- Remains in play
- Attached to Mutants
Tech - Cyberware
- Played to the HQ
- Remains in play
- Attached to Cyborgs
Tech - Transplant
- Played to the HQ
- Remains in play
- Attached to Aboinations
Tech - Module
- Played to the HQ
- Remains in play
- Attached to Synths
Tech - Research
- Played to the HQ
- Remains in play
Broadcast - Breaking News
- Played to the Live Feed pile
- Instant
- Ongoing Arena Hazards
- Scandals that effect Fame
- Special Events
Broadcast - Ad Break
- Played to the Live Feed pile
- Instant
- Grant bonuses to players
Broadcast - Glitch
- Played to the Live Feed pile
- Instant
- Denies Fame or Credit generation
Broadcast - Killcam
- Played to the Live Feed pile
- Instant
- Arena obstacles or traps that damage the opponent's fighters