Skip to main content

Card Types

Fighter

The standard fighter type. Their primary purpose is to survive in the arena long enough to generate Fame.

  • Played to the Arena
  • Remains in play
  • Credit Cost
  • Fighter Rank
  • Size
  • Speed
  • Earn fame and credits for surviving each turn
  • Current Health / Max Health
  • Damage Type Weaknesses
  • Damage Type Resistances
  • Sent to Medbay if KO'd (biological fighters only)
  • Basic Attack
  • 1 - 3 special abilities that have a Star power requirement

Fighter - Beast

Beasts represent all fighters that lack the stnadard bipedal body layout. Examples: Dogs, Flying Drones.

  • Played to the Arena
  • Remains in play
  • Credit Cost
  • Fighter Rank
  • Size
  • Speed
  • Earn fame and credits for surviving each turn
  • Current Health / Max Health
  • Damage Type Weaknesses
  • Damage Type Resistances
  • Basic Attack
  • 1 - 3 special abilities that have a Star power requirement
  • Can't attach most Equipment Cards
  • Can't pilot Vehicle Cards
  • Can't attach most Sponsorship Cards

Crew

  • Played to the HQ
  • Remains in play

Sponsorship

  • Remains in play
  • No Credit cost
  • Must meet the minimum Star Power requirement
  • Attached to fighters in the Arena
  • If the fighter is sent to the Scrapyard, the sponsorship is scrapped as well.

Stealth

  • Instant
  • Credit Cost
  • No minimum Star Power requirement
  • Disrupt opponents plans with traps and scandals
    • Steal equipment
    • Commandeer Vehicles
    • Disable Opponent's Crew
    • Steal Research
    • Look at players hand
    • Mill Player
    • Force player to Draw / Discard

Tech - Equipment

  • Played to the HQ
  • Remains in play
  • Attached to Fighters

Tech - Vehicle

  • Played to the Arena
  • Remains in play
  • Credit Cost
  • No Fighter Rank
  • Size
  • Speed
  • Does not generate fame or credits
  • Current Health / Max Health
  • Damage Type Weaknesses
  • Damage Type Resistances
  • Basic Attack
  • 1 - 3 special abilities that have a Star power requirement
  • Can't attach Equipment Cards
  • Can't attach Sponsorship Cards
  • Piloted by medium sized fighters
  • A pilot's abilities are replaced by the vehicle's actions
  • If unoccupied, any team's fighters may pilot it
  • Fighters may choose to target the vehicle or the pilot
  • If the pilot takes damage, half of the initial damage is given to the vehicle
  • If the Vehicle is destroyed, the pilot is KO'd
  • If the pilot is KO'd, the vehilce becomes unoccupied.

Tech - Mutation

  • Played to the HQ
  • Remains in play
  • Attached to Mutants

Tech - Cyberware

  • Played to the HQ
  • Remains in play
  • Attached to Cyborgs

Tech - Transplant

  • Played to the HQ
  • Remains in play
  • Attached to Aboinations

Tech - Module

  • Played to the HQ
  • Remains in play
  • Attached to Synths

Tech - Research

  • Played to the HQ
  • Remains in play

Broadcast - Breaking News

  • Played to the Live Feed pile
  • Instant
    • Ongoing Arena Hazards
    • Scandals that effect Fame
    • Special Events

Broadcast - Ad Break

  • Played to the Live Feed pile
  • Instant
  • Grant bonuses to players

Broadcast - Glitch

  • Played to the Live Feed pile
  • Instant
  • Denies Fame or Credit generation

Broadcast - Killcam

  • Played to the Live Feed pile
  • Instant
  • Arena obstacles or traps that damage the opponent's fighters